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Within a year or so, when 5G becomes broadly available in developed countries, cloud gaming service will become massive. Today more than a billion people shell out money on gaming because they love gaming and mainly they can afford for it. For the rest of the people who love gaming, they can’t afford to buy a device or build a gaming rig or buy games separately as they launch. Here shines the idea of cloud game streaming that is, play any game anyplace with only a fraction of the cost.
It looks great right, but why is it not already there?
Streaming games from the cloud is complex than music or video streaming, instead of just hosting music and movies, the cloud server must render the game scenes for every input the user gives on his device. Also, internet bandwidth must be higher than the current internet speed. Nvidia, PlayStation & other companies are offering this service, but none looks to be perfect.
I’ve found two players in this space who could figure out, and bring out this new way of gaming, Google and Microsoft.
Google surprised everyone by announcing that it will soon provide cloud gaming service called Stadia, considering that it does not have any previous experience with gaming. I believe in Google than current players because it has the resource to pull it off. It also has a massive influence on the customers that game developers at some point will join the Stadia platform.